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网络微电影《万万没想到》系列与波普美学思想
Network Micro-Film Never Thought of That and Pop Aesthetics
 [PDF]

窦潇,
Art Research Letters (ARL) , 2014, DOI: 10.12677/ARL.2014.33005
Abstract:
2013年的大热的网络微电影《万万没想到》凭借风趣的台词,荒诞不经的剧情,一经推出便在年轻人中掀起一阵强劲的“王大锤”风暴。作为网络文化与电影文化杂糅一体网络微电影,《万万没想到》用独特的后现代表现语言完全颠覆了我们眼中的传统电影,片中那些反常的角色、杂糅的时空和片段化的叙事等后现代语言先一次次粉碎了人们记忆中的经典故事,再用戏谑的形式拼贴重构起来,把狂欢式的网络时代大众文化带到电影艺术中,具有典型的波普艺术气质。
Never Thought of That—a hot online micro-film in 2013, with witty lines and ridiculous story, has triggered a strong storm of “wangdachui” among young people once it came out. As a network mi-cro-film which mixed with film culture and internet culture, Never Thought of That has completely subverted the traditional movie with its unique post-modern performance language. Those per-verse film roles, mixed temporal, fragmented narrative style shattered people’s memory of the classic story, and then it joked together with a form of collage reconstruction, and took the carniv-al-like popular culture of network era into the art of film, giving this micro-film a typical Pop art style.
动画艺术——超现实主义的天然载体
Animation Art—Natural Carrier of Surrealism
 [PDF]

陈娟,
Art Research Letters (ARL) , 2014, DOI: 10.12677/ARL.2014.34006
Abstract:
超现实主义主张探求人的内心世界,寻求理性世界和非理性世界、梦幻与现实的结合,动画艺术属于一种以假定性为特征、以人工形象为演员的影视艺术,动画艺术本身固有的属性成为了超现实主义在当代影像时代传承的绝佳载体,而超现实主义手法被越来越多的动画制作者运用来表达自己的创作思想。本文以当代动画大师大友克洋和今敏的动画艺术创作为例分析,剖析了动画中的超现实主义的表现手法和情怀,它令创作者对生活的感悟艺术升华,使观众得到现实世界中无法得到的精神世界的满足。
Surrealism advocates exploring the inner world and seeking the combinations of rational and ir-rational world and fantasy and reality. Animation art is a kind of film and television arts which is characterized by the assumption and has artificial images as the actors. The inherent properties of animation art become an excellent carrier of surrealism in contemporary era. More and more animators use the surrealism technique to express their creative ideas. This paper took the ani-mation art creations of the contemporary animation masters, Katsuhiro Otomo and Satoshi Kon, as an example to analyze the expression and feelings of surrealism in animation. The surrealism makes the creator’s perception of life sublimate artistically so that the viewers can get the satis-faction in the spiritual world that can’t be gotten in the real world.
数字游戏场景设计中的风格化趋向—以哥特风格和超现实主义为例
Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Examples
 [PDF]

, 窦潇
Art Research Letters (ARL) , 2015, DOI: 10.12677/ARL.2015.41001
Abstract:
文章以数字游戏《爱丽丝疯狂回归》的哥特风格场景设计和的《银河历险记1~3》超现实主义艺术风格的游戏场景设计两个作品为例,分析了数字游戏场景设计的风格化趋向。风格化游戏场景造型设计,传达出来的是一种超前的设计思维方式,为游戏设计提供了无限的创造潜能和审美视野,使游戏场景设计呈现出富有个性色彩和文化积淀的美学理念。
In this paper, taking the scene design of gothic style in Alice Madness Return and the scene design of surrealism in Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital games. The stylized game scene design sends out avant-garde design thinking, which pro-vides infinite creative potential and aesthetic view to the game design, and makes the game scene design present an aesthetic concept with rich individual characters and cultural accumulation.
平面视觉设计中的立体构造思维
The Thinking of Three-Dimensional Structure in Visual Communication Design
 [PDF]

, 白馨远
Art Research Letters (ARL) , 2013, DOI: 10.12677/ARL.2013.22005
Abstract:
当今的设计更应该进入到一个多维创作的时代,平面设计师不能仅满足于思维被限制在二维空间,而应将创作的思想及视野扩展到三维、四维、乃至多维的空间中。引入立体构造思维,有助于激发计者对艺术的感知和体验,使设计更具感染力。
Nowadays, most of the design is a multivariate creating, and the graphic designers should not only think over 2D, they should also think over the 3D, 4D. The thinking of three-dimensional structure is better to designers for inspiring their feelings and experiences to the art.
基于实用审美主义的交互设计原则
Principles of Interaction Design Based on the Practical Aestheticism
 [PDF]

孙宇娇,
Art Research Letters (ARL) , 2015, DOI: 10.12677/ARL.2015.43005
Abstract:
柏拉图认为“美是一种理念”,是至高无上的东西。而且整个西方古典美学,从柏拉图到黑格尔一直都是将艺术与生活相分离的。随着科学技术与艺术的发展,视觉艺术家开始重新探索美与生活相结合的表现形式。同时,杜威把握住人类生活与审美经验的联系,强调了艺术对生活的作用。为了探索交互设计与艺术审美之间的内在联系,本文将从交互设计入手,基于对实用审美主义的理解,深入探讨交互设计的内涵,提出以用户为核心的交互设计的构建,和结合人性化情感来设计交互界面的方法,同时指明杜威实用主义美学为探索交互技术的审美经验提供了理论依据。
Plato believes that “Beauty is a concept”, and it is supreme. Also in the whole Western classical aesthetics, art and life have been always separated from Plato to Hegel. With the development of science and art, the visual artists start to explore a form combining beauty and life. At the same time, Dewey grasps the connection between the daily lives and aesthetic experiences, and emphasizes the role that art plays in life. In order to explore the intrinsic link between interaction design and artistic aesthetics, this paper will start with interaction design, based on the understanding of practical aestheticism, and have a thorough discussion on the connotation of interaction design. It will propose a construction built with user-centric interaction design and a method combining with user-friendly emotional design interface. Also it will show that Dewey pragmatism aesthetics provides a theoretical basis to explore the aesthetic experience of the interactive technology.
高矽质玻璃试制研究初步成功

科学通报 , 1953,
Abstract: 高矽质玻璃(即Vycor玻璃)的制造,经中国科学院冶金陶瓷研究所窑业组同志半年多的努力,已经初步试验成功。所谓高矽质玻璃是一种含SiO_2高达95%以上的玻璃,因此这种玻璃在性能上,有很多地方和融熔石英非常相似。由於制造困难,融熔石英的价格一般说来相当贵昴,而高矽质玻璃的制造,虽说比普通玻玻要复杂得多,但是较之融熔石英还是比较简易,因此高矽质玻
蕨菜的特征特性及栽培技术

北方园艺 , 2010, DOI: 10.11937/bfyy.201001044
Abstract:
基于GC-MS的代谢组学方法筛选肺癌标志物的分析流程与研究进展
Recent Development of GC-MS-Based Analytical Procedures of Metabolomics in Screening of Lung Cancer Biomarkers
 [PDF]

李彩霞, 张佩佩, 利超, 刘会, 潘再法,
Advances in Analytical Chemistry (AAC) , 2014, DOI: 10.12677/AAC.2014.42003
Abstract:

完整的代谢组学分析流程包括样本的采集与前处理、代谢组数据的采集和获取、数据的处理与分析、标志物的识别与生物学阐释等步骤。本文依据代谢组学的分析流程综述了基于GC-MS的代谢组学方法筛选肺癌标志物的研究流程及进展,并对GC-MS分析技术在代谢组学研究中存在的问题进行了总结与展望。
The complete analytical procedures of metabolomics include sample collection and pretreatment, metabolomic data collection and acquisition, data processing and analysis, as well as markers identification and biological interpretation. In this context, the review deals with the current development and further trends in the discovery of lung cancer biomarkers based on GC-MS analytical procedures of metabolomics.

TD-SCDMA与WIFI技术用于矿井通信系统的对比分析
安义,
煤炭工程 , 2011,
Abstract: 本文将TD-SCDMA与WIFI技术应用于煤矿井下的通信系统进行了对比和分析,针对我国煤炭行业目前落后的通信技术现状,从纷繁复杂的通信技术和通信系统中挑选出比较有潜力并且很热门的TD-SCDMA和WIFI通信系统进行了简单的介绍,并且具体从无线链路预算,通话质量,系统容量,切换质量与功率控制等方面对这两种通信系统进行了技术上的对比与分析,根据具体的计算结果与测试数据总结出这两种通信技术在煤炭行业的适用性,为煤炭行业对通信技术的选择与通信系统的建设提供了参考依据。
一类5维q元线性码重量谱的确定
,陈文德
科学通报 , 2011, DOI: 10.1360/972010-2009
Abstract: “确定一般线性码的所有可能的重量谱”是通信系统中提出的一个有重要科学意义的基本理论问题.但当k或q稍大时,对于k维q元码,这是不可能的,问题的合理提法修改成“确定k维q元一般线性码几乎所有的重量谱”.基于有限射影几何方法,本文研究V类5维q元线性码,文中找出了V类5维码的重量谱的新必要条件,把V类5维码的重量谱分为两个子类,并发展改进了“子空间集法”,从而确定了V类5维q元线性码几乎所有的重量谱.这为确定5维中剩下的3类重量谱开辟了道路,突破了难点.同时,新必要条件说明原来k维码重量谱的必要条件是不够的,需要研究出进一步的新必要条件,才能攻击与解决k维难题.
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